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Dao Rush

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Devlog

  • v0.7.0
    April 07, 2026 by CrabCode#v0.7.0
    Crab1: Added multiplayer, sfx are still horrible. AUTO Dao Rush v0.7.0 -- Online Co-op (Early Preview) Hey cultivators! Big update. This one's been brewing for a while and it's the foundation for wher... Continue reading
  • v0.5.3 Patch Notes: Stability & Polish
    March 25, 2026 by CrabCode
    v0.5.3 Patch Notes: Stability & Polish This is a pure bugfix and polish release. No new features, just making the existing ones actually work properly. Events Fixed The biggest fix in this patch: even... Continue reading
  • v0.5.2
    March 25, 2026 by CrabCode#v0.5.2
    v0.5.2 changes: Fixed issue with navigation screen showing all nodes with perception 0 Fixed issue with disconnected graphs on the navigation screen You should be able to play from your starter map no... Continue reading
  • v0.5.1
    March 23, 2026 by CrabCode
    v0.5.1 Changes Danger zone now closes with timer Danger zone is now purple and gassy Danger zone now starts centred on the map and closes around the exit point (kind of like PUBG) Tweaked the timings... Continue reading
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